Rendering Realistic Sounds in Computer Animations

FastBEM Acoustics® Helps Researchers at Cornell University Develop an Innovative Computational and Physically Based Approach for Rendering Realistic Sounds in Computer Animations

(Courtesy: Professor Doug James, Cornell University)

(Click on the image to go to Professor James' website to watch the videos and hear the sounds!)

In this breakthrough research, the group led by Professor Doug James at Cornell University developed an efficient computational and physically based approach for synthesizing realistic sounds from thin-shell structures undergoing nonlinear vibrations. The group applied their advanced codes in predicting the dynamic responses of thin shells and the FastBEM Acoustics® code from ACR in pre-computing the acoustic fields, together with their innovative far-field acoustic transfer maps, in order to generate realistic sounds in computer animations based on the physics. Click here to visit Professor James' website to watch the videos and hear the computed sounds of rumbling trash cans and plastic bottles, crashing cymbals, and noisy sheet metal objects!

You can also go to You Tube to watch the video and hear the computed sounds.